3. Lester The Unlikely (SNES, 1994)
Everyone loves an underdog, at least until they have to play as one. The makers of Lester The Unlikely apparently didn’t realize that, as their game featured quite possibly the nerdiest, wimpiest, most aggravating player-character in gaming history.
Lester is a gangly, glasses-wearing super-nerd who finds himself stranded on a dangerous desert island. Your quest to help him escape is hindered by how unbelievably cowardly he is. Everything scares Lester, to the point where he’ll run away from an enemy even if you’re trying to get him to fight. What more: he walks like Steve Urkel, runs like he’s slipping on ice, whines when climbing, and shakes like a leaf when looking down a ledge. Remember, he’s not the hero’s comedic sidekick — he’s supposed to be the game’s hero.
That said, if you actually play the game through, you’ll be rewarded with a whole new Lester. As he progresses, he becomes more confident, stops retreating, stops whining, runs with heroic confidence, and even grabs a sword to fight pirates. He becomes, unquestionably, a real hero. That doesn’t make his journey, or his game, any less bizarre though.
https://www.giantbomb.com/lester-the-unlikely/3030-2657/ Source: GiantBomb
2. Sneak ‘n Peek (Atari 2600, 1982)
The true early days of gaming were marked by developers not really knowing what a video game was. This meant they’d sometimes take real-life games, make a computerized version, call it a video game, and then wonder why they’d have made more money selling lemonade for a quarter a cup.
Sneak ‘n Peek might be the most egregious example of this: it’s literally nothing but hide and seek in video game form. It’s a two-player game that trusts Player 2 to leave the room while Player 1 hides somewhere. Player 2 then comes back into the room and tries to find Player 1 in as short a time as possible. Along the way you encounter obstacles such as…well, there are none. Unless you count boredom.
You do get something resembling freedom, as you can play hide and seek anywhere in the game’s house, and even outside it. That still doesn’t make the game any good, but at least now you know it could’ve somehow been worse.
http://www.atarimania.com/game-atari-2600-vcs-sneak-n-peek_8386.html Source: Atari Mania