And really, that’s a shame because Assassin’s Creed Odyssey is a very good game outside of these few glaring issues. I realize much of this review sounds negative and I don’t want to give the impression that I’m completely down on this game. I do think it makes a strong case for being the best Assassin’s Creed yet and I could go on about the many ways it impressed me, from the opening scene that thrusts you into battle as Spartan King Leonidas and his doomed 300 to the way so many characters come off as thirsty sex fiends (yup, there’s romance options in Assassin’s Creed now). Even though I take issue with the way Odyssey is designed like a free-to-play experience, the core gameplay is entertaining enough to make me want to keep playing it and clearing out more objectives in its sprawling world. But it’s hard to escape the feeling that Ubisoft has turned Assassin’s Creed into an RPG just to make more money off of its player base and not because it actually makes the game “better”. In a world where The Witcher 3: Wild Hunt already exists — a game that Assassin’s Creed Odyssey does its best to imitate at nearly every turn, to varying degrees of success — I’m just not sure if “second-rate” RPG is the best identity for Assassin’s Creed to be clinging to right now. If Odyssey wasn’t so overwhelming on every level of its design, I might feel different but as things stand, this feels like the last Assassin’s Creed game of this scale we’ll ever need.
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