There will also be a wide variety of side quests to complete, with in-game markers in place to clearly denote where side quests are available. And if you’re worried about other players constantly dropping nukes on your head and ruining your questing, development director Chris Mayer stresses that you shouldn’t expect to see players everywhere. “It’s definitely not an MMO with hundreds of players running around a server,” Mayer said. “We have 24 players on one server on a map that’s four times the size of Fallout 4. There will be times you see other players, but we hope it’s not something that’s commonplace.”
Private servers would be one solution to blocking out unwanted players and only being able to play with close friends, but Mayer says Fallout 76 isn’t launching with them. However, Howard hinted that players may be able to join factions comprised of a large number of people.
Fallout 76 is going to be a big game and for way more details on it, be sure to check out Game Informer’s excellent piece. For now, it’s just a relief to hear that you won’t be forced to engage in multiplayer if you don’t want to, even if it is technically impossible to play the game entirely separated from other players. We’ll see how everything comes together when Fallout 76 launches for PC, PS4, and Xbox One on November 14, with a beta expected sometime in October for those who have pre-ordered the game.
Source: Game Informer