“Sidenote I learned on joining the team: Drake doesn’t ever take bullet damage,” Cooper tweeted earlier this week. “The red UI that shows ‘hits’ is to represent his ‘luck’ running out. Eventually enemies will get a clear shot and kill him if he takes enough near-misses.”
Cooper’s explanation was backed up by Amy Hennig, creator of the Uncharted series and director of the first three games.
“True! That was the original intention (to stay more aligned with the spirit and tone of the films we were homaging),” she tweeted in reply to Cooper.
Pretty cool, right? I’m going to go ahead and assume this “luck” also applies to other characters in the Uncharted universe as well, particularly Chloe Frazier, the protagonist of last year’s excellent spin-off, The Lost Legacy.
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