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‘South Park: The Fractured But Whole’ Review

Fractured But Whole does an excellent job improving the flow of the game, which can be directly attributed to the attention given to side quests. In Stick of Truth, the majority of quests felt like an afterthought, with almost no relevance to the story. This time around the quests are more difficult and fit with the storyline. One of my favorite quests had to be collecting all the Yaoi Art. While the reason for collecting them was completely ridiculous, it was one of the most difficult and entertaining quests. Why Craig’s dad is collecting the art is beyond me; I’ll just chalk that one up to South Park being South Park.

While the side quests improve the overall flow, it’s the overhaul to the combat mechanics that really impressed me. The ability to select and control four characters during battle is a big upgrade, as it makes trying to find the perfect team of superheroes fun, but also challenging. I found myself using Call Girl (Wendy Testaburger), Captain Diabetes (Scott Malkinson) and Mysterion (Kenny McCormick) more than anyone else. Call Girl is strong and has incredible range, Captain Diabetes is fast and can give himself protection, and Mysterion is strong and practically immortal. Honorable mentions go out to Human Kite and Tupperware.

South Park: Fractured But Whole

I was also impressed with the new grid-based battlefield – it makes for a more entertaining and challenging experience. It kind of reminded me of playing Final Fantasy Tactics mixed with a bit of Tactic Orge. Being able to move characters around, rather than staying stationary, allows for increased levels of strategy. However, it’s worth noting that even on the hardest difficulty, I never felt like I was going to lose. There are a few times when the game hits you with a challenging twist, but for the most part it’s easy sailing.

I thought ‘Coonstagram’ was a cool new feature, but as the game progressed, it became evident that getting more followers was practically irrelevant. I really wish they added a few more features. I have similar issues with the superhero-assisted quests. At first they were entertaining, but quickly become repetitive and because they were so easy, it felt like doing a 10-piece puzzle. I wish they had made these scenarios as difficult as the toilet missions. That said, both additions make the experience better overall; I’m just nitpicking.

South Park: Fractured But Whole



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