The final Victoria 3 dev diary on warfare is out now, and it buttons up the series of posts about the grand strategy game’s new approach to international… Continue reading
In much the same way that it’s making massive changes to the way warfare is conducted, Victoria 3 is shifting gears for its naval management layer. That’s a… Continue reading
Victoria 3 is charting a new course in Paradox’s grand strategy game space, and its wholly new vision for warfare may be among the most impactful changes on… Continue reading
One of the design pillars of upcoming grand strategy game Victoria 3 is for diplomacy to be just as powerful a tool as warfare is – the latter… Continue reading
It may not be as important as the subject of slavery, but how Victoria 3 handles its geo-political landmass is just as key to the grand strategy game’s DNA. Thanks… Continue reading
Victoria 3 is an ambitious game, a long-awaited sequel that aims to simulate the entire population of the world in the 1800s. In a recent blog post, the developers… Continue reading
The latest development diary post for Victoria III talks in detail about how Paradox’s empire builder will deal with the topic of slavery. Extremely carefully, is the answer.
Now that grand strategy game Victoria 3 has been officially unveiled, Paradox’s developers have started posting periodic diary updates explaining how they’re approaching its systems design. This week,… Continue reading