The next Chivalry 2 update will add a ridiculous Brawl mode, a new sword, but most importantly: headbutting

VIDEO: Exclusive gameplay of the new Brawl mode, coming before the end of the month.

Another Chivalry 2 update is due next week, just two months after the medieval dismemberment sim got a couple new maps along with new cosmetics and fixes. I loved the Desecration of Galencourt map that got added back in August, partly because it features the best status bar I’ve seen in a videogame, a “desecration meter” that appears as you clobber pristine statues and monuments.

But that’s two months ago—ancient history in our fast-paced world of online service games. The new Fight Knight update, dropping sometime next week, will bring more new stuff, developer Torn Banner has shared with PC Gamer exclusively. Here’s the quick summary.

The rapier, and a few of the new cosmetics on display. (Image credit: Torn Banner Studios)

In next week’s Fight Knight update:

  • “Brawl mode,” A wild free-for-all mode with no standard weapons, for up to 40 players.
  • Two Brawl-specific maps, The Great Hall & Rudhelm Feast. 
  • Last Team Standing mode: 40-player battles with no respawns.
  • New weapon: Rapier.
  • Headbutting, a new last-resort attack for the dismembered.
  • Seasonal Halloween cosmetics and decorations.
  • Some new general cosmetics.
  • Arena Mode improvements: “Winners podium cutscene, offline practice, overall polish to game mode, and more cosmetics.”
  • “Various Quality of Life (QoL) updates.”

(Image credit: Torn Banner Studios)

It’s a nice spread of new things. The centerpiece of the update, Brawl mode, replaces medieval weapons with environmental objects you have to scrounge for: chairs, food, and bottles. This setup leans into Chivalry 2’s pleasant contradiction: it’s a fairly technical fighting game that defuses the frustration of dying with moments of slapstick.

“The new Brawl Mode is definitely peak ‘you can’t get mad at this game’ out of all of the various modes available in Chivalry 2,” brand director Alex Hayter tells me. “One minute you’ll be pummeling someone to death with a chair until it breaks into splinters… the next moment, someone kills you from behind with a sausage thrown from across the tavern. Thoughts about weapon balance—seeing as there are no real weapons like swords or bows—and optimizing your K/D ratio kind of go out the door when it’s just a deliberately stupid, silly mess of death.”

(Image credit: Torn Banner Studios)

It’s also nice to see that quality-of-life updates are part of the package, and I’ll be interested to see what gets addressed there. The game’s developer acknowledged earlier this year that Chivalry 2 experienced some roadblocks as Torn Banner implemented an initial wave of fixes in July. One of the issues I had around that time was difficulty adding and playing with friends at launch, which has since been resolved. 

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