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Wild Rift 2.2c Patch Notes Reveal New Events

The crocodile man cometh for League of Legends: Wild Rift. Players of the mobile MOBA will see Renekton, the Butcher of the Sands added to the game’s character roster alongside today’s new patch.

Already familiar to fans of the PC version of League, developer Riot Games describes Renekton as a “terrifying, rage-fueled Ascended warrior from the scorched deserts of Shurima.” The new legend comes alongside eight new skins for heroes across the roster, including one additional skin for Renekton and a collection of Blood Moon cosmetics.

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The League of Legends: Wild Rift 2.2c patch notes also sets the stage for a Pride event happening on May 24. Rainbow-colored icons, emotes, and baubles will fill the in-game item store in just two weeks. Further details about this event will be revealed soon.

Renekton will also be a part of Wild Rift‘s second Nemesis Duel. If the new Legend goes up against a team featuring his brother Nasus, the in-game event could trigger under certain conditions. If one of these champions can slay the other, they’ll gain a powerful boon for the rest of the match.

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Finally, the patch has altered how a few existing Legends play to make them more balanced when playing solo. The developers point out Evelynn in particular as a pick that’s too powerful, so the patch will lessen the effect of her Hate Spike attack. Other legends to see a nerf include Braum, Diana, and Kai’sa.

Check out the full League of Legends: Wild Rift 2.2c patch notes below:




Renekton is a terrifying, rage-fueled Ascended warrior from the scorched deserts of Shurima. Once, he was his empire’s most esteemed champion, leading its grand armies to countless victories. However, after the fall of the Sun Disc, Renekton was entombed beneath the sands—and slowly, as the world above changed, he succumbed to insanity. Now free once more, he is utterly consumed with wreaking vengeance upon his brother, Nasus, who he blames for the centuries lost in darkness.


  • Scorched Earth Renekton
  • Blood Moon Diana
  • Blood Moon Jhin
  • Blood Moon Kennen
  • Blood Moon Twisted Fate
  • Blood Moon Yasuo
  • Infernal Nasus
  • Mecha Malphite

All skins will be released throughout the patch.


You can earn or purchase accessories from a bunch of different sources. Please check the relevant page in game for more information on how to get ‘em!

  • Icons: Rainbow Poro; Tanzanite Poro; Catseye Poro; Citrine Poro; Obsidian Poro; Rose Quartz Poro; Sapphire Poro
  • Emotes: Pride 2021
  • Homeguard Trails: Rainbows For All
  • Baubles: Ritual Mask
  • Recalls: Blood Moon Return



Everyone’s welcome on the Rift!

The Pride event will begin on May 24. More information available soon. 


Vastayans, Noxians, yordles and more! It’s no exaggeration to say everybody has a place in Runeterra.

The Jubilant Colors event will begin on May 24. More information available soon.


Later in the patch, Nasus and Renekton enter Wild Rift’s second Nemesis Duel. As a reminder, these can trigger when:

  • Both champs are at or above Level 13
  • Neither champ has dealt or taken champion damage within 5 seconds
  • Both champs are alive
  • Both champs are at least 16 units apart

A Nemesis Duel won’t happen every game these conditions are met, but when it does, everyone in the game will know through an in-game announcement. A champion wins the ingame event when the opposing champion dies within 3 seconds of taking damage from the winning champion.

Nasus and Renekton’s Nemesis Duel is Bad Blood:

  • If Nasus wins, (1) Siphoning Strike strikes all enemies in an area
  • If Renekton wins, he will remain at maximum Fury during (Ult) Dominus



Braum is too good at locking people down despite his specific identity as a champion who counters powerful projectiles.

(P) Concussive Blows

  • Stun duration: 1.25/1.5/1.75s → 1/1.25/1.5s 


Diana’s Attack Speed on (P) Moonsilver Blade is scaling excessively as she snowballs.

(P) Moonsilver Blade

  • Attack Speed: 30 to 120% → 30 to 100%


Don’t hate the player, hate the Hate Spike. Evelynn is still too strong overall, so we’re reducing her primary damage tool.

(1) Hate Spike

  • Damage: 45/50/55/60 → 40/45/50/55


Fizz is drowning against early game poke mages in mid. We’re throwing him a life ring for his initial mana issues.

Base Stats

  • Base Mana Regen: 15 → 18


Jax’s late game is feeling overly nerfed, especially when he doesn’t have access to blue buff. Giving him some mana as he grows should help allow him to scale into a persistent threat in longer games.

Base Stats

  • Mana per Level: 33 → 57
    • Mana at Level 15: 852 → 1188 


Kai’Sa is performing too well in high skill play. We are nerfing her waveclearing ability and reducing her playmaking potential in the early game to keep her in check.

(1) Icathian Rain

  • Bonus Damage to minions below 35% HP: 200% → 150%

(Ult) Killer Instinct

  • Cooldown: 80/70/60s → 100/80/60s


Lee Sin is slightly over performing at higher skill levels, so we’re adjusting the power you get from optimizing his passive well.

(P) Flurry

  • Attack Speed: 50% → 40% 


While other enchanter supports are performing well, Lulu has fallen behind. We’re reverting some of the recent nerfs to her base stats to help her (and Pix) out.

Base Stats

  • Mana: 435 → 480
  • Movement Speed: 325 → 330


We want to encourage champs in multiple lanes, but support Lux is a bit too strong. To address that, we’re adjusting her shield strength.

(2) Prismatic Barrier

  • Shield amount on return: 100/140/180/220 → 75/105/135/165
  • Shield AP ratio on return: 0.4 → 3


Despite his recent buffs, Pantheon is still struggling to make an impact. We’re giving him another little nudge to help him find his legs.

Base Stats

  • Armor per level: 4.3 → 7
    • Armor at Level 15: 101 → 106 

(2) Shield Vault

  • Base Damage: 65/90/115/140 → 70/120/170/220


Twisted Fate is struggling; his Red Card in particular is not matching up to the rest of his deck.

(2) Pick a Card

  • Red Card area-of-effect radius: 2 → 75
  • Red Card slow: 30/35/40/45% → 35/40/45/50%


With ARAM’s last week coming up, we’re taking one last swing at some outliers before we take the mode back into the lab.



  • Damage dealt: 10% → 20%


  • Damage dealt: 10% → 15%



  • Damage dealt: 10% → 20%
  • Damage received: -15% → -20%



  • Damage dealt: -10% → -15%
  • Damage received: 10% → 15%
  • Shielding done reduced by 15%
  • Healing done reduced by 15%


  • Damage dealt: 10% → 15%
  • (Ult) Dragon’s Descent
    • Fury per second: 1/1.5/2 → 2/3/4


  • Damage dealt: -10% → -15%
  • Damage received: 10% → 15%
  • Shielding done reduced by 20%
  • Healing done reduced by 20%


  • Damage dealt: 10% → 20%


  • Damage dealt: 10% → 20%




We’re seeing players finish their builds too quickly leading to less satisfying power progression in longer games. Additionally, we feel roaming as a team while ahead comes at too little of a cost which makes split pushing weaker than we’d like. We’re taking a small stab at solving these problems by lowering passive gold gain in the mid to late game. We’ll be closely monitoring the net effect of this change, as it’s pretty experimental.

Passive Gold Gain

  • Before 8 minutes: 4G per second (unchanged)
  • After 8 minutes: 4 → 3G per second


May 13 – May 19: Akali, Braum, Darius, Diana, Evelynn, Jax, Miss Fortune, Olaf, Sona, Tristana

May 20 – May 26: Ahri, Corki, Kai’Sa, Kha’Zix, Leona, Renekton, Rengar, Soraka, Tryndamere, Twisted Fate

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